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#Unwrella hard surface softwareOn its release in the late 1990s, ZBrush quickly became an industry-standard for sculpting organic forms – characters, creatures and even environment assets – in both the visual effects and games markets.Įntertainment franchises on which the software has been used recently range from Star Wars, the Marvel Cinematic Universe and Disney’s animated features to God of War, Uncharted, Assassin’s Creed and Far Cry. Financial terms were not disclosed.Īs part of the buyout, Pixologic founder Ofer Alon and the firm’s staff will join Maxon.ĭevelopment of ZBrush, Pixologic’s industry-standard digital sculpting software, will continue after the deal closes, and perpetual licences are expected to remain available.Ī cornerstone of visual effects, animation, game development and concept art pipelinesįor over two decades, Pixologic has been one of the key players in the DCC software industry, essentially on the strength of a single application: ZBrush. The deal, which is subject to regulatory approval, is expected to close in the fourth quarter of 2021. Maxon has announced its intention to acquire the assets of Pixologic. Scroll down for news of the completion of the buyout. #Unwrella hard surface movieConsequentially this resulted in a whole portfolio of specialized 3d-Plugin software solutions consisting of Unwrella, BonesPro, Flatiron, UV-Packer, Spotmask and Exr-IO.įor the last 20 years industry leaders in gaming, VFX, advertisement, architecture and movie production are relying on 3d-io’s products for their efficiency, ease of use and robust results.Originally posted on 15 December 2021. Originally a video games developer, the company optimized its production pipeline by developing its own plugins for Autodesk and Adobe products. Aboutģd-io GmbH was founded in 1999 in Germany as a visual arts studio and software development company. Please log in in your customer area and download the latest version. #Unwrella hard surface updateUnwrella 4 comes as a permanent license and all customer since 2008 can update it for free. The pixel and texture density gains immense quality boosts. ![]() UV-Projection allows artist to generate UVs for the visible areas of the mesh – which means saving half of the UV space by not unwrapping the backsides of the object. There are countless cases in production where an object is visible from only one side or from the fixed camera position. We have also added a new unwrapping mode: UV-Projection. Unwrella 4 comes with the integrated “UV-Packer” technology, allowing artists to manage massive geometry structures and turn them fast into optimally packed UV results. ![]() ![]() The principal and the the most valuable improvement in Unwrella 4 are the completely new, advanced and superb UV packing features. Each of them is developed to optimally unfold even the most chaotic topologies. Organic, hard surface and projection unwrapping. Unwrella offers 3 unwrapping modes for optimal results: ![]() The new normality in 3D are no longer low-poly models, but extremely high-poly assets: There is no need for manually placed seams, there is no need to arrange UV chunks or to shift UV tiles around. #Unwrella hard surface manualUnwrella is designed to relieve 3D artists and studios from tedious manual UV work in order to quickly deliver quality unwraps in the fastest possible way. Its uniqueness is dealing with irregular or complex 3D geometries, which can not be unfolded manually. Unwrella is a plugin for Autodesk 3ds Max and Maya for solving the problems of generating UVs for Arch-Viz, mass game assets, industrial geometries, photogrammetry, kit-bash and sculpting markets. ![]()
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